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Convergence Staff

Convergence Staff excellent

Staff · weapon · Sorcerer

Sorcerers wielding this staff have typically grasped its essence, teetering on the brink of their second awakening. Upon opening their second "mind's eye," Sorcerers may wander to take on apprentices, often leaving Brandrgarde. Sorcerers, unlike clan-selected warriors, are mercenaries. Unbound by oaths, they may leave upon contract termination. This loose arrangement, coupled with their irreverent attitude towards deities, breeds mistrust within Brandrgarde.

Current price

230

Deal score: 81/100. Higher means cheaper (100 sits at the band floor)

Live market price single reading

230212300

Collected from in-game auction data across 9 enhancement variants. Median shown.

Reference band

floor 75rec 350ceil 900

Stats

Attack
29
Magical Increase
4.0%
Combat Value
400
Durability
1,300
Repair cost / point
0.058

Crafting

Fine Woodexcellent×1126
Resinrare×148
Crude Runestonecommon×124

Craft fee 40 · materials 198Total cost ≈ 238 (-8 vs current)

Skills for Staff

Arcane Armor
Hold to chant and gain Arcane Armor, increasing Physical Resistance and reducing enemies' Movement Speed.
Cryptic Ward
Use Cryptic Ward to block incoming damage. Successfully executing a Perfect Block will knock back and stun the attacker.
Crystal Icebolt
Summon 2 Crystal Icebolts to follow you for a period of time. While active, each time you are attacked by an enemy, one icebolt will automatically launch toward the assailant to deal Magic Damage. Once the follow duration ends, any remaining icebolts will automatically fire forward.
Deep Freeze
Unleash a wave of frost in a cone in front of you, dealing Magic Damage to enemies hit and reducing their Movement Speed for a period of time.
Elemental Affinity
When Elemental Magic hits an enemy, it adds 1 stack of Elemental Mark. When an enemy's Elemental Mark reaches 2 stacks, detonates all Elemental Marks on them, dealing Magic Damage.
Eye of Insight
Hold to chant, then scan all enemy players within a large area. Limited uses per match.
Fire Bolt
Hold to chant, then launch a fire bolt toward the target direction. The fire bolt explodes upon contact with a target or the ground, dealing Magic Damage and short-term burn damage. If released before chanting completes, it recovers Energy and launches a weaker fire bolt toward the target direction, dealing reduced Magic Damage. Fire Bolt has a relatively short maximum range.
Flameblade
Form a Flameblade in hand to attack forward, dealing Magic Damage to enemies within range and inflicting short-term burn damage over time.
Forbidden Gate
Hold to chant, then summon a Forbidden Gate at the target location, blocking all units that attempt to pass through it while it lasts. The Forbidden Gate devours projectiles from enemies, while projectiles from allies are not blocked by the Forbidden Gate. Forbidden Gate is a Construct. Forbidden Gate is more durable in trio mode.
Gravitational Vortex
Hold to chant, then summon a gravitational vortex at the target location. After a delay, the vortex pulls all enemies within range toward its center and deals Magic Damage. If two or more enemies are pulled to the vortex's center, they will also be Stunned.
Meteor Charm
Hold to chant, then launch a flying star toward the target direction. The star explodes upon contact, dealing Magic Damage. If released before chanting completes, it recovers Energy and launches a weaker flying star toward the target direction, exploding upon contact and dealing reduced Magic Damage.
Meteor Impact
Hold to chant, then launch multiple meteors forward. The meteors knock up enemies on contact and deal Magic Damage. The meteors shatter upon hitting enemies or obstacles.

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Last update: 2026-07-25 00:00 UTC