Bestiary
39 enemies (11 bosses/elites). The stats that matter in an extraction run: how far they see & hear you, and how hard they chase.
AI Hunters
Human-like enemy hunters. The gear they carry is what you can loot off their body.
Monsters & bosses
Harald, the Fallen General
Boss · Boss/Elite
- Health
- 9,526
- Attack
- 410
- Defence
- 705
Detection & chase
- 👁 Sight range
- 6,000
- 👂 Hearing
- 350
- 🏃 Chase speed
- 375
- Max chase dist
- 8,000
Elite Berserker
Elite · Boss/Elite
- Health
- 6,520
- Attack
- 352
- Defence
- 705
Detection & chase
- 👁 Sight range
- 1,500
- 👂 Hearing
- 350
- 🏃 Chase speed
- 600
- Max chase dist
- 3,000
Tyrannical Executioner
Boss · Boss/Elite
- Health
- 6,520
- Attack
- 352
- Defence
- 705
Detection & chase
- 👁 Sight range
- 1,500
- 👂 Hearing
- 350
- 🏃 Chase speed
- 400
- Max chase dist
- 3,000
Fungus Matron
Boss · Boss/Elite
- Health
- 2,901
- Attack
- 283
- Defence
- 705
Detection & chase
- 👁 Sight range
- 832
- 👂 Hearing
- 350
- Max chase dist
- 2,000
Brandrgarde Captain
Boss · Boss/Elite
- Health
- 2,637
- Attack
- 283
- Defence
- 705
Detection & chase
- 👁 Sight range
- 1,500
- 👂 Hearing
- 350
- 🏃 Chase speed
- 600
- Max chase dist
- 3,000
Elite Strawer
Elite · Boss/Elite
- Health
- 2,637
- Attack
- 254
- Defence
- 705
Detection & chase
- 👁 Sight range
- 1,500
- 👂 Hearing
- 350
- 🏃 Chase speed
- 437
- Max chase dist
- 3,000
Elite Lizardfolk Warrior
Elite · Boss/Elite
- Health
- 1,109
- Attack
- 172
- Defence
- 705
Detection & chase
- 👁 Sight range
- 832
- 👂 Hearing
- 350
- 🏃 Chase speed
- 593
- Max chase dist
- 1,500
Elite Corroded Soldier
Elite · Boss/Elite
- Health
- 1,008
- Attack
- 189
- Defence
- 705
Detection & chase
- 👁 Sight range
- 624
- 👂 Hearing
- 350
- 🏃 Chase speed
- 370
- Max chase dist
- 1,500
Foul Hound Alpha
Boss · Boss/Elite
- Health
- 1,008
- Attack
- 189
- Defence
- 705
Detection & chase
- 👁 Sight range
- 832
- 👂 Hearing
- 350
- 🏃 Chase speed
- 600
- Max chase dist
- 2,000
Elite Corroded Archer
Elite · Boss/Elite
- Health
- 840
- Attack
- 227
- Defence
- 705
Detection & chase
- 👁 Sight range
- 1,560
- 👂 Hearing
- 350
- 🏃 Chase speed
- 370
- Max chase dist
- 1,500
Elite Corroded Priest
Elite · Boss/Elite
- Health
- 840
- Attack
- 227
- Defence
- 705
Detection & chase
- 👁 Sight range
- 1,040
- 👂 Hearing
- 350
- 🏃 Chase speed
- 150
- Max chase dist
- 1,500
Cursed Moonwane
Normal
- Health
- 11,312
- Attack
- 410
- Defence
- 705
Detection & chase
- 👁 Sight range
- 6,000
- 👂 Hearing
- 350
- 🏃 Chase speed
- 53
- Max chase dist
- 8,000
Flesheater
Normal
- Health
- 6,520
- Attack
- 352
- Defence
- 705
Detection & chase
- 👁 Sight range
- 1,200
- 👂 Hearing
- 350
- 🏃 Chase speed
- 827
- Max chase dist
- 1,500
Soulgnawer
Normal
- Health
- 6,520
- Attack
- 352
- Defence
- 705
Detection & chase
- 👁 Sight range
- 1,500
- 👂 Hearing
- 350
- 🏃 Chase speed
- 550
- Max chase dist
- 3,000
Berserker
Normal
- Health
- 2,637
- Attack
- 283
- Defence
- 705
Detection & chase
- 👁 Sight range
- 1,200
- 👂 Hearing
- 350
- 🏃 Chase speed
- 600
- Max chase dist
- 2,500
Eeryl
Normal
- Health
- 2,637
- Attack
- 283
- Defence
- 705
Detection & chase
- 👁 Sight range
- 1,500
- 👂 Hearing
- 350
- 🏃 Chase speed
- 550
- Max chase dist
- 3,000
Frenzied Wizard
Normal
- Health
- 2,637
- Attack
- 283
- Defence
- 705
Detection & chase
- 👁 Sight range
- 1,500
- 👂 Hearing
- 350
- 🏃 Chase speed
- 375
- Max chase dist
- 3,000
Silverscale Striker
Normal
- Health
- 2,637
- Attack
- 283
- Defence
- 705
Detection & chase
- 👁 Sight range
- 1,500
- 👂 Hearing
- 350
- 🏃 Chase speed
- 600
- Max chase dist
- 3,000
General's Guard
Normal
- Health
- 1,008
- Attack
- 265
- Defence
- 705
Detection & chase
- 👁 Sight range
- 3,000
- 👂 Hearing
- 350
- 🏃 Chase speed
- 370
- Max chase dist
- 3,000
Guard
Normal
- Health
- 1,008
- Attack
- 189
- Defence
- 705
Detection & chase
- 👁 Sight range
- 832
- 👂 Hearing
- 350
- 🏃 Chase speed
- 450
- Max chase dist
- 2,000
Lamplighter
Normal
- Health
- 1,008
- Attack
- 189
- Defence
- 705
Detection & chase
- 👁 Sight range
- 832
- 👂 Hearing
- 350
- 🏃 Chase speed
- 225
- Max chase dist
- 2,000
Nightwatcher
Normal
- Health
- 1,008
- Attack
- 189
- Defence
- 705
Detection & chase
- 👁 Sight range
- 832
- 👂 Hearing
- 350
- 🏃 Chase speed
- 450
- Max chase dist
- 2,000
Parading Corpse
Normal
- Health
- 1,008
- Attack
- 189
- Defence
- 705
Detection & chase
- 👁 Sight range
- 624
- 👂 Hearing
- 350
- 🏃 Chase speed
- 120
- Max chase dist
- 1,500
Soulreaver Servitor
Normal
- Health
- 1,008
- Attack
- 189
- Defence
- 705
Detection & chase
- 👁 Sight range
- 960
- 👂 Hearing
- 350
- 🏃 Chase speed
- 600
- Max chase dist
- 1,500
Corroded Guard
Normal
- Health
- 317
- Attack
- 121
- Defence
- 705
Detection & chase
- 👁 Sight range
- 624
- 👂 Hearing
- 350
- 🏃 Chase speed
- 370
- Max chase dist
- 1,500
Lizardfolk Soldier
Normal
- Health
- 317
- Attack
- 121
- Defence
- 705
Detection & chase
- 👁 Sight range
- 624
- 👂 Hearing
- 350
- 🏃 Chase speed
- 593
- Max chase dist
- 1,500
Corroded Soldier
Normal
- Health
- 288
- Attack
- 134
- Defence
- 705
Detection & chase
- 👁 Sight range
- 1,040
- 👂 Hearing
- 350
- 🏃 Chase speed
- 370
- Max chase dist
- 1,500
Foul Hound
Normal
- Health
- 288
- Attack
- 134
- Defence
- 705
Detection & chase
- 👁 Sight range
- 624
- 👂 Hearing
- 350
- 🏃 Chase speed
- 600
- Max chase dist
- 1,500
Gylden Corroded Soldier
Normal
- Health
- 288
- Attack
- 134
- Defence
- 705
Detection & chase
- 👁 Sight range
- 900
- 👂 Hearing
- 350
- 🏃 Chase speed
- 370
- Max chase dist
- 1,500
Intrush
Normal
- Health
- 288
- Attack
- 94
- Defence
- 705
Detection & chase
- 👁 Sight range
- 1,950
- 👂 Hearing
- 700
- Max chase dist
- 1,500
Penitent
Normal
- Health
- 288
- Attack
- 134
- Defence
- 705
Detection & chase
- 👁 Sight range
- 624
- 👂 Hearing
- 350
- 🏃 Chase speed
- 60
- Max chase dist
- 1,500
Strawer
Normal
- Health
- 288
- Attack
- 94
- Defence
- 705
Detection & chase
- 👁 Sight range
- 624
- 👂 Hearing
- 350
- 🏃 Chase speed
- 200
- Max chase dist
- 1,500
Hallowgrove Woodling
Normal
- Health
- 259
- Attack
- 134
- Defence
- 705
Detection & chase
- 👁 Sight range
- 2,250
- 👂 Hearing
- 350
- 🏃 Chase speed
- 150
- Max chase dist
- 1,500
Returner Woodling
Normal
- Health
- 259
- Attack
- 134
- Defence
- 705
Detection & chase
- 👁 Sight range
- 2,250
- 👂 Hearing
- 350
- 🏃 Chase speed
- 150
- Max chase dist
- 1,500
Blister Wasp
Normal
- Health
- 240
- Attack
- 160
- Defence
- 705
Detection & chase
- 👁 Sight range
- 624
- 👂 Hearing
- 350
- 🏃 Chase speed
- 370
- Max chase dist
- 1,500
Corroded Archer
Normal
- Health
- 240
- Attack
- 160
- Defence
- 705
Detection & chase
- 👁 Sight range
- 1,040
- 👂 Hearing
- 350
- 🏃 Chase speed
- 370
- Max chase dist
- 1,500
Lizardfolk Priest
Normal
- Health
- 240
- Attack
- 160
- Defence
- 705
Detection & chase
- 👁 Sight range
- 1,040
- 👂 Hearing
- 350
- 🏃 Chase speed
- 593
- Max chase dist
- 1,500
Sacred Chamber Priest
Normal
- Health
- 240
- Attack
- 160
- Defence
- 705
Detection & chase
- 👁 Sight range
- 1,040
- 👂 Hearing
- 350
- 🏃 Chase speed
- 150
- Max chase dist
- 1,500
Velgr Sorcerer
Normal
- Health
- 240
- Attack
- 160
- Defence
- 705
Detection & chase
- 👁 Sight range
- 1,040
- 👂 Hearing
- 350
- 🏃 Chase speed
- 370
- Max chase dist
- 1,500