Obsidian Sledgehammer epic
Hammer · weapon · Mercenary
These obsidian-studded hammers were forged to combat Lizardfolk Red Witches. Obsidian's warding properties shield the wielder from their insidious curses.
Current price
700
Deal score: 76/100. Higher means cheaper (100 sits at the band floor)
Live market price base value
700
Collected from in-game auction data across 9 enhancement variants. Median shown.
Reference band
floor 120rec 850ceil 2,500
Stats
- Attack
- 35
- Physical Increase
- 6.0%
- Combat Value
- 500
- Durability
- 1,400
- Repair cost / point
- 0.171
Crafting
Craft fee 100 · materials 434Total cost ≈ 534 (+166 vs current)
Skills for Hammer
Earthshaker
Lift the hammer and smash the ground, dealing Physical Damage. Hold the button to charge up to 2 times and gain Super Armor while charging. Enemies' Movement Speed is reduced for a short duration upon taking damage from this skill, regardless of whether the skill is charged or not. Cooldown increases with charge level.
Lv.1 Charge: Increases AoE and Damage Multiplier.
Lv.2 Charge grants Super Armor during casting, with increased Impact, and generates an additional seismic wave dealing Physical Damage.
This skill can be cast in the air but cannot be charged.
Hammer Dash
Dash forward a certain distance with the hammer. Shoulder charge during the dash deals Physical Damage, followed by a sweeping hammer attack that deals Physical Damage. Hammer Dash has a shorter base cooldown in trio mode.
Hammer Spin
Spin the hammer, dealing Physical Damage. Can hold to consume Energy and maintain the spin. Gain Super Armor briefly when casting the skill.
Power Hammer
Press to unleash Light Strikes, chaining up to 3 hits for damage. You can hold to charge during this period.
Punishing Hammer
After launching a Light Strike with , press to turn and dash forward slightly, slamming the hammer into the ground ahead. You can hold to charge during this period.
Skullcrusher
Vigorously swing and smash the hammer forward, dealing Physical Damage. Hold to charge up to 2 times. Gain Super Armor during charging. Cooldown increases with charge level.
Lv.1 Charge: Unleash an additional sweeping attack dealing Physical Damage.
Lv.2 Charge: Leap forward and smash the ground, dealing Physical Damage. Gain Super Armor during casting.
Warhammer Sling
Swing the hammer on the ground from back to front, sending rocks flying far away to deal Physical Damage and reduce enemy Movement Speed and Dodge Distance for a period of time.
Similar weapons
Commander Sword and ShieldCrusader StrongbowEmpyrean Rain StaffGem Lizard DaggerNight Vigil Polearm and ShieldSpiritwood Drumstick
Last update: 2026-07-25 00:00 UTC