Skullcrusher holy
Hammer · weapon · Mercenary
After Harald became general, he wielded this massive hammer to crush countless monster skulls on the Abyssal Front, truly making it live up to its name, "Skullcrusher."
Not tradable
This item can't be listed on the auction house. It's used for crafting, quests or camp construction (see sources below).
Craft reference value
floor 300rec 1,500ceil 50,000
Stats
- Attack
- 40
- Physical Increase
- 7.2%
- Combat Value
- 60
- Durability
- 1,500
- Repair cost / point
- 0.667
Crafting
Craft fee 300 · materials 1,551Total cost ≈ 1,851
Skills for Hammer
Earthshaker
Lift the hammer and smash the ground, dealing Physical Damage. Hold the button to charge up to 2 times and gain Super Armor while charging. Enemies' Movement Speed is reduced for a short duration upon taking damage from this skill, regardless of whether the skill is charged or not. Cooldown increases with charge level.
Lv.1 Charge: Increases AoE and Damage Multiplier.
Lv.2 Charge grants Super Armor during casting, with increased Impact, and generates an additional seismic wave dealing Physical Damage.
This skill can be cast in the air but cannot be charged.
Hammer Dash
Dash forward a certain distance with the hammer. Shoulder charge during the dash deals Physical Damage, followed by a sweeping hammer attack that deals Physical Damage. Hammer Dash has a shorter base cooldown in trio mode.
Hammer Spin
Spin the hammer, dealing Physical Damage. Can hold to consume Energy and maintain the spin. Gain Super Armor briefly when casting the skill.
Power Hammer
Press to unleash Light Strikes, chaining up to 3 hits for damage. You can hold to charge during this period.
Punishing Hammer
After launching a Light Strike with , press to turn and dash forward slightly, slamming the hammer into the ground ahead. You can hold to charge during this period.
Skullcrusher
Vigorously swing and smash the hammer forward, dealing Physical Damage. Hold to charge up to 2 times. Gain Super Armor during charging. Cooldown increases with charge level.
Lv.1 Charge: Unleash an additional sweeping attack dealing Physical Damage.
Lv.2 Charge: Leap forward and smash the ground, dealing Physical Damage. Gain Super Armor during casting.
Warhammer Sling
Swing the hammer on the ground from back to front, sending rocks flying far away to deal Physical Damage and reduce enemy Movement Speed and Dodge Distance for a period of time.
Similar weapons
Last update: 2026-07-25 00:00 UTC